Breakthrough Material System

There is sometimes a confusion that a sufficiently accurate renderer can produce realistic renders. But this is not true; the material models used is the key to producing realistic and convincing renders. This is why we often say that the material system is the heart of the renderer.

In Thea Render, we have created a compact number of highly realistic materials using the most accurate physically-based models. These materials are used as building blocks in a layering system that has been designed to produce highly energy-conservative material combinations. The new layering system is an innovation of Thea Render by taking advantage and improving state of the art techniques in material modeling.

Even more, the material system is easy to use with the integrated material editor, designed to exactly match the material system and maximize workflow. The layering system is used transparently by the end user; adding coatings, stacking or mixing substrates are easily done.

Monster Truck by Peter Stoppel

Leather Chair by Patrick Nieborg

Thea Logo and Coins by Patrick Nieborg

 

New to Rendering?

We have prepared a small glossary of terms for new users that would like to dive deeper into rendering. We hope that we also shed some light on terms that have become quite confusing in the past.

License Problems?

If you have purchased a license of Thea Render and have activation problems, please visit our license troubleshooting page. Feel free to contact us, we will be happy to help.

Building your Render Farm?

If you want to get your node licenses into work, then take a look at our network rendering guide. To go even further, check out our advanced render farm automation guide.

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